For those of us who love the practice of storytelling as a tool for transformation, this book is a classic. Written in 1997, MIT Professor Janet Murray explores the aesthetics of digital media and how technology can reshape the stories we live by. Traditions of storytelling are continuous and loop into one another is both content and form. Murray emphasizes that the most developed area of digital storytelling is in the area of computer games. Gamers have a lot to teach us about a collaborative worldview, see Jane McGonigal at ted.com for some interesting observations.
At the 2010 DICE conference, Jesse Schell from Carnegie Mellon University, gives a thought-provoking perspective on how games and social media are are breaking through into our current reality. What skills sets are being developed here?
Such a shift in business model is now mandatory – and looking at what has been accomplished in the last decade in gaming may give us a glimpse of the skill-set required for future organizational success. Gaming, perhaps, may offer the very skill set we need in future business leaders.
Hamlet on the Holodeck: The Future of Narrative in Cyberspace